Gone Home is a VR experiment in shifting storytelling away from sight as the primary guide, not to replicate lived experience, but to help sighted players notice how much their sense of space rests on visual assumptions.
A narrative experiment treating chat as creative material, blending improvisation and memory.
An interactive VR film exploring how perception shifts across childhood, adulthood, and aging.
A tactile relaxation device built around slow rhythmic inflation, exploring quiet, non-visual calming cues.
Real-time VR sync research: packet design, timing alignment, high-speed multi-user systems.
LLM-driven HDL generation pipeline using MAGE, SWE-Smith, and Memento.